Monday, Nov 12 - Back Room
Hey Girl (Gamer) Presents: GETTING EMOTIONAL.
Monday, Nov 12
9:00 pm in the Back Room
FREE / 21+
Like most forms of interactive technology and digital media that have emerged since the mid 20th century, the evolution of digital games has been closely tied to the pioneering efforts of engineers and computer scientists creating in academic research contexts. From the first forays into screen based games in the 1950s, like "XOX" the computerized tic-tac-toe program developed at the University of Cambridge or "Tennis for Two," a pong precursor out of Brookhaven National Laboratory to recent innovations in graphics processing and interface design that continue to emerge through partnerships between academic institutions and the commercial gaming and tech industries.
As digital gaming technology have evolved through the years though, the conversation between games and research has generated new questions, not only with regards to design, but about to the social and psychological experience of digital play. Contemporary researcher have embraced games as a robust and versatile tool for examining emotion, cognition, behavior, and human development.
For this second edition of HG(G) we’ll hear from artist and academic Phoenix Perry about her research into the connections between affective player experience and physical gaming.
Phoenix Perry is an adjunct professor at NYU teaching Gaming, Design and Embodiment at Poly, ITP and Steinhardt. She received her Masters of Science in January 2013 from NYU Poly, focusing her thesis work on creating emotion through embodiment in games. From digital arts curator to Creative Director, she has extensive experience in new media, design, and user interfaces. Perry’s creative work spans a large range of disciplines including drawing, video, generative art, games, interfaces and sound. Her projects have been seen worldwide at venues and festivals including Come out and Play, Maker Faire at the New York Hall of Science, Lincoln Center, Transmediale, Yerba Buena Center for the Arts, LAMCA, Harvest Works, Babycastles, European Media Arts Festival, GenArt, Seoul Film Festival and Harvestworks. In 2011 she co-authored the book, Meet the Kinect with Sean Kean and Johnathan Hall.